diff options
author | Luiz <luizcarlos1405@gmail.com> | 2019-02-13 14:40:22 -0300 |
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committer | Luiz <luizcarlos1405@gmail.com> | 2019-02-13 14:40:22 -0300 |
commit | 06a0a29711dc1742f11e7713a8a206b698813dfe (patch) | |
tree | c1100ccad1afd44b3a12d71b801b54c29cb60581 /doc/classes | |
parent | d2765cd04a507a1211a35a9690a482670a49f5fd (diff) |
Fix some AnimationPlayer bugs and update documentation
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 499da4b8a3..9d68102952 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -145,6 +145,7 @@ </argument> <description> Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards. + If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation. </description> </method> <method name="play_backwards"> @@ -156,6 +157,7 @@ </argument> <description> Play the animation with key [code]name[/code] in reverse. + If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards. </description> </method> <method name="queue"> @@ -217,7 +219,8 @@ <argument index="0" name="reset" type="bool" default="true"> </argument> <description> - Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code]. + Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. + If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method. </description> </method> </methods> |