diff options
author | jmb462 <jmb462@gmail.com> | 2021-02-28 22:15:52 +0100 |
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committer | jmb462 <jmb462@gmail.com> | 2021-03-04 11:17:26 +0100 |
commit | 068300c7c98600c87d0ccc78c4bdd66ad017f7fe (patch) | |
tree | f9c2596f4d6c194dcf4e8021c6d71f2c40078d4e /doc/classes | |
parent | dd1881ae19c9c00cc1215703dcda36b2c6af33f2 (diff) |
Adding Raycast3D custom debug shape thickness and color
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/RayCast3D.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index d24e86a08b..681cfcd4ce 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -136,6 +136,13 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> + <member name="debug_shape_custom_color" type="Color" setter="set_debug_shape__custom_color" getter="get_debug_shape_custom_color" default="Color( 0.0, 0.0, 0.0 )"> + The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something. + If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used. + </member> + <member name="debug_shape_thickness" type="int" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="1"> + If set to [code]1[/code], a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the [RayCast3D]. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug shape to be visible at run-time. + </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> If [code]true[/code], collisions will be reported. </member> |