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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-15 08:54:07 +0100
committerGitHub <noreply@github.com>2018-01-15 08:54:07 +0100
commit05b1843818fd07f084816ec506ec505e24f8f02c (patch)
tree71587fa95b923335bca54d0776dd1b67b837fc96 /doc/classes
parentcd62fd48f99a76697483c8c9f9ee86d63f63b912 (diff)
parentf2355949c458bcc0eaf967f57d782520a168f563 (diff)
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AnimationPlayer.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 8808e324d6..46602911d2 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -208,6 +208,9 @@
</method>
</methods>
<members>
+ <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation">
+ If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation].
+ </member>
<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
The name of the animation to play when the scene loads. Default value: [code]""[/code].
</member>