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authorJay Mehta <91770194+jaymehta-g@users.noreply.github.com>2022-11-20 19:43:21 -0600
committerJay Mehta <91770194+jaymehta-g@users.noreply.github.com>2022-11-20 19:43:21 -0600
commit0331f4475729f249decdca9a306e79ad82c55f3f (patch)
treea89b44b32b8915989536de26c5ac2fb1c4368154 /doc/classes
parente7234564946e5672379775956fd47fd758070df3 (diff)
Revise Area node brief descriptions
Revision to make the separation between collision and physics/audio influence more clear
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Area2D.xml2
-rw-r--r--doc/classes/Area3D.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 113e9ab506..c6c99fa027 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- 2D area for detection, physics, and audio influence.
+ 2D area for collision detection, as well as physics and audio influence.
</brief_description>
<description>
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 683160d800..3bcbc2e187 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- 3D area for detection, physics, and audio influence.
+ 3D area for collision detection, as well as physics and audio influence.
</brief_description>
<description>
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.