diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2021-01-14 20:44:19 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-14 20:44:19 +0100 |
commit | 011d201046d3957e5232435fd560f803798c26f9 (patch) | |
tree | 048cc13805fe1e9aeb55b2fd0586b28ee2e77a6b /doc/classes | |
parent | e3b523a0887be350626b46a08cee87e5b5b3b78b (diff) | |
parent | 356a2b72353ea8a0e7d3319834ff1de689d8f94c (diff) |
Merge pull request #43923 from madmiraal/fix-43588
Fix cast_motion sometimes failing
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState2D.xml | 5 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState3D.xml | 5 |
2 files changed, 6 insertions, 4 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index c26cf0514c..b6f95305ed 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -16,8 +16,9 @@ <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D"> </argument> <description> - Checks how far the shape can travel toward a point. If the shape can not move, the array will be empty. - [b]Note:[/b] Both the shape and the motion are supplied through a [PhysicsShapeQueryParameters2D] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. + Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object. + Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. + [b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape2D]s that the shape is already colliding with. </description> </method> <method name="collide_shape"> diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 789e8cc731..243d071c56 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -18,8 +18,9 @@ <argument index="1" name="motion" type="Vector3"> </argument> <description> - Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics3D. + Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object. + Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. + [b]Note:[/b] Any [Shape3D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape3D]s that the shape is already colliding with. </description> </method> <method name="collide_shape"> |