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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-22 22:06:16 +0100
committerGitHub <noreply@github.com>2022-02-22 22:06:16 +0100
commit002ab1060862431731cd528a0887ad8362ab404c (patch)
tree74db6d85db552e070bac0dd17003cf9b7667a1cb /doc/classes
parente17c29ab80e9bf4ac6ccf60e023252b3113cbf39 (diff)
parentbcc4d26c48c609bb751a2bd9a88b1aae22caaf5c (diff)
Merge pull request #57664 from skyace65/TriangulateInfo
Add more information on triangulate polygon
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Geometry2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index 446a90463d..cbd83e8d7d 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -209,7 +209,7 @@
<return type="PackedInt32Array" />
<argument index="0" name="polygon" type="PackedVector2Array" />
<description>
- Triangulates the polygon specified by the points in [code]polygon[/code]. Returns a [PackedInt32Array] where each triangle consists of three consecutive point indices into [code]polygon[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). If the triangulation did not succeed, an empty [PackedInt32Array] is returned.
+ Triangulates the polygon specified by the points in [code]polygon[/code]. Returns a [PackedInt32Array] where each triangle consists of three consecutive point indices into [code]polygon[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). Output triangles will always be counter clockwise, and the contour will be flipped if it's clockwise. If the triangulation did not succeed, an empty [PackedInt32Array] is returned.
</description>
</method>
</methods>