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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-18 21:08:35 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-18 21:08:35 +0200 |
commit | 00125ef8df0c7964a71c6781bd65d0e242187b04 (patch) | |
tree | 0df0859ee514bae67cfd34ee9f6ea2985c2c37ea /doc/classes | |
parent | c1779b19a6b910dd2682dba981c914cc9a4aa14e (diff) | |
parent | e3d7ac17e0b2f0f7e11a0cb48b439c854bc0e300 (diff) |
Merge pull request #23120 from akim8/patch-1
fix class reference markup for KinematicBody2D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index e48660a889..6511b2f182 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -116,7 +116,7 @@ </argument> <description> Moves the body while keeping it attached to slopes. Similar to [method move_and_slide]. - As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting[code]snap[/code] to[code](0, 0)[/code] or by using [method move_and_slide] instead. + As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead. </description> </method> <method name="test_move"> |