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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-10-18 21:08:35 +0200
committerGitHub <noreply@github.com>2018-10-18 21:08:35 +0200
commit00125ef8df0c7964a71c6781bd65d0e242187b04 (patch)
tree0df0859ee514bae67cfd34ee9f6ea2985c2c37ea /doc/classes
parentc1779b19a6b910dd2682dba981c914cc9a4aa14e (diff)
parente3d7ac17e0b2f0f7e11a0cb48b439c854bc0e300 (diff)
Merge pull request #23120 from akim8/patch-1
fix class reference markup for KinematicBody2D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/KinematicBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index e48660a889..6511b2f182 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -116,7 +116,7 @@
</argument>
<description>
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting[code]snap[/code] to[code](0, 0)[/code] or by using [method move_and_slide] instead.
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead.
</description>
</method>
<method name="test_move">