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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-10-14 09:45:00 +0200
committerGitHub <noreply@github.com>2022-10-14 09:45:00 +0200
commit5f4aa11c6264ebea0b3a62418ce4733e21053247 (patch)
treecdd928543dcb80f7a5d16de79ac496911f0a4090 /doc/classes/XROrigin3D.xml
parent926429392a73a0c2261bc4ed4503c99025842d7c (diff)
parent3a4866bba42d5652272c04252a707847a50bff34 (diff)
Merge pull request #63607 from BastiaanOlij/fix_xr_origin
Add current setting to XROrigin3D and fix double positioning HMD
Diffstat (limited to 'doc/classes/XROrigin3D.xml')
-rw-r--r--doc/classes/XROrigin3D.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/XROrigin3D.xml b/doc/classes/XROrigin3D.xml
index 7acee097e7..506d0fce41 100644
--- a/doc/classes/XROrigin3D.xml
+++ b/doc/classes/XROrigin3D.xml
@@ -13,6 +13,9 @@
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
</tutorials>
<members>
+ <member name="current" type="bool" setter="set_current" getter="is_current" default="false">
+ Is this XROrigin3D node the current origin used by the [XRServer]?
+ </member>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
[b]Note:[/b] This method is a passthrough to the [XRServer] itself.