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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-30 16:42:52 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-30 16:42:52 +0200 |
commit | 83ccf39adcefaa32325d607562f8f0889c215046 (patch) | |
tree | 61ea8e8a202e2998e745de04516a9a2f34c9be1b /doc/classes/XRController3D.xml | |
parent | a7363f3dfd32ecff77d4d6937be9f232bfc699c7 (diff) | |
parent | 7adf4cc9b5de6701a41e27690a69b9892d5eed85 (diff) |
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
doc: Use self-closing tags for `return` and `argument`
Diffstat (limited to 'doc/classes/XRController3D.xml')
-rw-r--r-- | doc/classes/XRController3D.xml | 36 |
1 files changed, 12 insertions, 24 deletions
diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index 5d8c23bd6f..47ddc22823 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -13,54 +13,45 @@ </tutorials> <methods> <method name="get_controller_name" qualifiers="const"> - <return type="String"> - </return> + <return type="String" /> <description> If active, returns the name of the associated controller if provided by the AR/VR SDK used. </description> </method> <method name="get_is_active" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the bound controller is active. XR systems attempt to track active controllers. </description> </method> <method name="get_joystick_axis" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="axis" type="int"> - </argument> + <return type="float" /> + <argument index="0" name="axis" type="int" /> <description> Returns the value of the given axis for things like triggers, touchpads, etc. that are embedded into the controller. </description> </method> <method name="get_joystick_id" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the ID of the joystick object bound to this. Every controller tracked by the [XRServer] that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry. </description> </method> <method name="get_mesh" qualifiers="const"> - <return type="Mesh"> - </return> + <return type="Mesh" /> <description> If provided by the [XRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller. </description> </method> <method name="get_tracker_hand" qualifiers="const"> - <return type="int" enum="XRPositionalTracker.TrackerHand"> - </return> + <return type="int" enum="XRPositionalTracker.TrackerHand" /> <description> Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand]. </description> </method> <method name="is_button_pressed" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="button" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="button" type="int" /> <description> Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButton]. </description> @@ -80,22 +71,19 @@ </members> <signals> <signal name="button_pressed"> - <argument index="0" name="button" type="int"> - </argument> + <argument index="0" name="button" type="int" /> <description> Emitted when a button on this controller is pressed. </description> </signal> <signal name="button_released"> - <argument index="0" name="button" type="int"> - </argument> + <argument index="0" name="button" type="int" /> <description> Emitted when a button on this controller is released. </description> </signal> <signal name="mesh_updated"> - <argument index="0" name="mesh" type="Mesh"> - </argument> + <argument index="0" name="mesh" type="Mesh" /> <description> Emitted when the mesh associated with the controller changes or when one becomes available. Generally speaking this will be a static mesh after becoming available. </description> |