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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-30 20:32:11 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 20:32:11 +0200 |
commit | f3c74afd2869859fa117271264e9294d36be16e5 (patch) | |
tree | 7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/WorldMarginShape3D.xml | |
parent | 6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff) | |
parent | eaaee63b629d6999fcc0c84e38886b964f6d051d (diff) |
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/WorldMarginShape3D.xml')
-rw-r--r-- | doc/classes/WorldMarginShape3D.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/WorldMarginShape3D.xml b/doc/classes/WorldMarginShape3D.xml new file mode 100644 index 0000000000..a91447056b --- /dev/null +++ b/doc/classes/WorldMarginShape3D.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WorldMarginShape3D" inherits="Shape3D" version="4.0"> + <brief_description> + Infinite plane shape for 3D collisions. + </brief_description> + <description> + An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )"> + The [Plane] used by the [WorldMarginShape3D] for collision. + </member> + </members> + <constants> + </constants> +</class> |