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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-28 09:15:38 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-28 09:15:38 +0100 |
commit | 4f64f3401a5f3652fdd2b01483011dbe0106352b (patch) | |
tree | 96786e4a897cbfab3f73a81b14868a42f4ef5ba5 /doc/classes/WorldMarginShape.xml | |
parent | 4ff84cbfb32e4ca7f4804c5d8f4c5267eb6a3e38 (diff) | |
parent | 483994601d8c9f25185fc78e1ae60b19849b00f9 (diff) |
Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
Diffstat (limited to 'doc/classes/WorldMarginShape.xml')
-rw-r--r-- | doc/classes/WorldMarginShape.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/WorldMarginShape.xml b/doc/classes/WorldMarginShape.xml new file mode 100644 index 0000000000..54f76a066b --- /dev/null +++ b/doc/classes/WorldMarginShape.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WorldMarginShape" inherits="Shape" version="4.0"> + <brief_description> + Infinite plane shape for 3D collisions. + </brief_description> + <description> + An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )"> + The [Plane] used by the [WorldMarginShape] for collision. + </member> + </members> + <constants> + </constants> +</class> |