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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-30 20:32:11 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 20:32:11 +0200 |
commit | f3c74afd2869859fa117271264e9294d36be16e5 (patch) | |
tree | 7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/World3D.xml | |
parent | 6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff) | |
parent | eaaee63b629d6999fcc0c84e38886b964f6d051d (diff) |
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/World3D.xml')
-rw-r--r-- | doc/classes/World3D.xml | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml new file mode 100644 index 0000000000..4224a2a2c3 --- /dev/null +++ b/doc/classes/World3D.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="World3D" inherits="Resource" version="4.0"> + <brief_description> + Class that has everything pertaining to a world. + </brief_description> + <description> + Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world. + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + </tutorials> + <methods> + </methods> + <members> + <member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects"> + </member> + <member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state"> + The World3D's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. + </member> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> + The World3D's [Environment]. + </member> + <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> + The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing. + </member> + <member name="scenario" type="RID" setter="" getter="get_scenario"> + The World3D's visual scenario. + </member> + <member name="space" type="RID" setter="" getter="get_space"> + The World3D's physics space. + </member> + </members> + <constants> + </constants> +</class> |