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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-30 20:32:11 +0200
committerGitHub <noreply@github.com>2020-03-30 20:32:11 +0200
commitf3c74afd2869859fa117271264e9294d36be16e5 (patch)
tree7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/World3D.xml
parent6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff)
parenteaaee63b629d6999fcc0c84e38886b964f6d051d (diff)
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/World3D.xml')
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="World3D" inherits="Resource" version="4.0">
+ <brief_description>
+ Class that has everything pertaining to a world.
+ </brief_description>
+ <description>
+ Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
+ </description>
+ <tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
+ </member>
+ <member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
+ The World3D's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
+ </member>
+ <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
+ The World3D's [Environment].
+ </member>
+ <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
+ The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
+ </member>
+ <member name="scenario" type="RID" setter="" getter="get_scenario">
+ The World3D's visual scenario.
+ </member>
+ <member name="space" type="RID" setter="" getter="get_space">
+ The World3D's physics space.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>