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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-15 14:04:00 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-15 14:04:00 +0100 |
commit | d7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch) | |
tree | f2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/Window.xml | |
parent | 4b09e342756daa0453b834cde3cd32a0ed289546 (diff) | |
parent | 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff) |
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/Window.xml')
-rw-r--r-- | doc/classes/Window.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 0653c8b453..f36b926bef 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -384,7 +384,7 @@ </constant> <constant name="MODE_FULLSCREEN" value="3" enum="Mode"> Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. - Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. + Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. </constant> <constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags"> The window's ability to be resized. |