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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-11-06 14:34:22 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-06 14:34:22 +0100 |
commit | a9bc440311d962197d7d289afd61e3718d95bb8c (patch) | |
tree | 0d3f6c08a7a490804ad71d0904e8a36327c92e9a /doc/classes/Window.xml | |
parent | aba611b6fc9dd1565f6ee7657136063af0900b48 (diff) | |
parent | a1f81a52df263208c420771d5d9da703ae995bf5 (diff) |
Merge pull request #41746 from Calinou/doc-projectsettings-fullscreen-borderless
Improve the documentation related to fullscreen and borderless settings
Diffstat (limited to 'doc/classes/Window.xml')
-rw-r--r-- | doc/classes/Window.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index c1a991fca1..a0711b4214 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -362,6 +362,8 @@ <constant name="MODE_MAXIMIZED" value="2" enum="Mode"> </constant> <constant name="MODE_FULLSCREEN" value="3" enum="Mode"> + Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. + Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. </constant> <constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags"> </constant> |