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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-06 14:34:22 +0100
committerGitHub <noreply@github.com>2020-11-06 14:34:22 +0100
commita9bc440311d962197d7d289afd61e3718d95bb8c (patch)
tree0d3f6c08a7a490804ad71d0904e8a36327c92e9a /doc/classes/Window.xml
parentaba611b6fc9dd1565f6ee7657136063af0900b48 (diff)
parenta1f81a52df263208c420771d5d9da703ae995bf5 (diff)
Merge pull request #41746 from Calinou/doc-projectsettings-fullscreen-borderless
Improve the documentation related to fullscreen and borderless settings
Diffstat (limited to 'doc/classes/Window.xml')
-rw-r--r--doc/classes/Window.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index c1a991fca1..a0711b4214 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -362,6 +362,8 @@
<constant name="MODE_MAXIMIZED" value="2" enum="Mode">
</constant>
<constant name="MODE_FULLSCREEN" value="3" enum="Mode">
+ Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
<constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags">
</constant>