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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-01-05 17:15:51 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-01-05 17:35:49 +0100
commitfc1f0d76e713ae49d253dd3934ea79599a70b94a (patch)
tree8c602215e513139fef8c05bf282a5374da033b52 /doc/classes/VisualShaderNodeVectorScalarStep.xml
parent2299fb819808f5cab5140d31abe7e4dc0b0707df (diff)
Don't update the floor_velocity with the current linear_velocity.
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807.
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