summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeVectorLen.xml
diff options
context:
space:
mode:
authorMalcolm Nixon <Malcolm.nixon@gmail.com>2023-01-02 20:30:33 -0500
committerMalcolm Nixon <Malcolm.nixon@gmail.com>2023-01-02 21:15:46 -0500
commit37e4f8befa63ad18f8bc06f4de2d8799a46c3607 (patch)
tree15aba525cb51149a244dad80c8685f2da0a760c5 /doc/classes/VisualShaderNodeVectorLen.xml
parent61c7b7fb13f7cef8737d0a047db1c2340d1ce661 (diff)
Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. Specifically this uses pointer-array-dereference rather than LocalVector<T> dereference as this performs range-checking on known-good indexes.
Added more comments. Changed loops back to classic for-iteration style.
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorLen.xml')
0 files changed, 0 insertions, 0 deletions