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author | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-21 09:58:01 +0200 |
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committer | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-22 22:35:42 +0200 |
commit | d1bc88d426b3751a37beb9c81513ccd16c7e2860 (patch) | |
tree | 96b3ab3d650a4910c84523ed0e7e475572ee1cca /doc/classes/VisualShaderNodeVectorFunc.xml | |
parent | d5f9f58b61c2430ee5fae59a0366581482a3b636 (diff) |
Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorFunc.xml')
0 files changed, 0 insertions, 0 deletions