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authorRémi Verschelde <rverschelde@gmail.com>2021-05-20 16:09:06 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-05-20 16:10:12 +0200
commit6999e332e4d77db2cf99648e5a83798b583367ce (patch)
tree3bdd0ab0f901d0c8e88ccea641de2d9c2d0c6020 /doc/classes/VisualShaderNodeVectorDistance.xml
parentf2d55f3c0fabcd4ba4c14d56a6abd4627ebafc4a (diff)
Dist: Add macOS entitlements files for editor code signing
These are the entitlements we define for official macOS editor builds since Godot 3.3. Users making custom builds of the engine can use those files with `codesign` to sign their own builds. E.g.: ``` codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s <your key> -v osx_template.app ```
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