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authorYuri Roubinsky <chaosus89@gmail.com>2022-02-01 11:32:01 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2022-02-02 19:59:34 +0300
commit59af063636b3e17df488ad0d9e059919aa03fcf1 (patch)
tree4db4a9a8ad184b00a8cab9f1869bad226fe96f14 /doc/classes/VisualShaderNodeVectorDistance.xml
parentbf12719ccabcea9bf9b274f77511e02581678774 (diff)
Add support for 2D vector type to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorDistance.xml')
-rw-r--r--doc/classes/VisualShaderNodeVectorDistance.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml
index 098787e583..c0d8ffe943 100644
--- a/doc/classes/VisualShaderNodeVectorDistance.xml
+++ b/doc/classes/VisualShaderNodeVectorDistance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the distance between two points. To be used within the visual shader graph.
</brief_description>