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author | Thomas Karcher <t_karcher@posteo.de> | 2019-05-03 10:49:54 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-03 10:49:54 +0200 |
commit | 1170b78e2842e540f08ff40cba61eeb83324edec (patch) | |
tree | 9565c094d3f290eafbea85deab5ca57eedd0e849 /doc/classes/VisualShaderNodeVectorDistance.xml | |
parent | 184bd3f6e51b674cb53fa30ddbcfd5034d3d0347 (diff) |
Update of RigidBody2D class description
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorDistance.xml')
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