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authorYuri Roubinsky <chaosus89@gmail.com>2022-02-02 21:12:45 +0300
committerGitHub <noreply@github.com>2022-02-02 21:12:45 +0300
commitca42bfb2a5c91a52ea14302aa3bbf7292e387b9b (patch)
tree1ee02bd3557c14729b5a02f44854ea208517d777 /doc/classes/VisualShaderNodeVectorBase.xml
parent6ff753675a1c6f86ece68905bdedbf5e81712800 (diff)
parent59af063636b3e17df488ad0d9e059919aa03fcf1 (diff)
Merge pull request #57504 from Chaosus/vs_vector2
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A base type for the nodes using different vector types within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
+ A base type.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
+ A 2D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>