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author | clayjohn <claynjohn@gmail.com> | 2023-01-03 09:26:15 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-01-03 12:33:07 -0800 |
commit | 062fb8b0dc53bfa1fffb293d6bee5bf7730ddf4c (patch) | |
tree | a30a0c898fac858cfba992fca96e54d240ed7454 /doc/classes/VisualShaderNodeVec4Parameter.xml | |
parent | 26bed8aa85fc2f98e38552a82929e1deb5b29d8a (diff) |
Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
Diffstat (limited to 'doc/classes/VisualShaderNodeVec4Parameter.xml')
0 files changed, 0 insertions, 0 deletions