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authorHendrik Brucker <hendrik.brucker@mail.de>2022-04-12 19:09:29 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2022-04-12 19:09:29 +0200
commitcf58d23a727e09a4707ba0c87087aa7fa37827c5 (patch)
treec6890dbc79ce1a36b20fa58a380254e3b196ae28 /doc/classes/VisualShaderNodeVec4Constant.xml
parenta49079947b7ffde28262cc4978cae9bbec24361b (diff)
Add Vector4 to VisualShader
Diffstat (limited to 'doc/classes/VisualShaderNodeVec4Constant.xml')
-rw-r--r--doc/classes/VisualShaderNodeVec4Constant.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeVec4Constant.xml b/doc/classes/VisualShaderNodeVec4Constant.xml
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+++ b/doc/classes/VisualShaderNodeVec4Constant.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A 4D vector (represented as a [Quaternion]) constant to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ A constant 4D vector (represented as a [Quaternion]), which can be used as an input node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="constant" type="Quaternion" setter="set_constant" getter="get_constant" default="Quaternion(0, 0, 0, 1)">
+ A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
+ </member>
+ </members>
+</class>