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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-18 12:27:14 +0200
committerGitHub <noreply@github.com>2021-06-18 12:27:14 +0200
commit86aff37722fee680b01b76e35ad0f4a386c1edf2 (patch)
tree90db8cdf8463898324daf21a45e97722bd86d3f7 /doc/classes/VisualShaderNodeVec3Uniform.xml
parent4c8872b12ffacb8b14c811a820cf880b00fb02d1 (diff)
parent0ff4095b3689093680d4279851d6852eeaa0a0b3 (diff)
Merge pull request #32313 from YeldhamDev/format_args_values
Better format arguments in variant parser
Diffstat (limited to 'doc/classes/VisualShaderNodeVec3Uniform.xml')
-rw-r--r--doc/classes/VisualShaderNodeVec3Uniform.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeVec3Uniform.xml b/doc/classes/VisualShaderNodeVec3Uniform.xml
index cd1500f5a1..215e2cfbea 100644
--- a/doc/classes/VisualShaderNodeVec3Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec3Uniform.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="default_value" type="Vector3" setter="set_default_value" getter="get_default_value" default="Vector3( 0, 0, 0 )">
+ <member name="default_value" type="Vector3" setter="set_default_value" getter="get_default_value" default="Vector3(0, 0, 0)">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">