summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeVec2Uniform.xml
diff options
context:
space:
mode:
authorYuri Roubinsky <chaosus89@gmail.com>2022-02-01 11:32:01 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2022-02-02 19:59:34 +0300
commit59af063636b3e17df488ad0d9e059919aa03fcf1 (patch)
tree4db4a9a8ad184b00a8cab9f1869bad226fe96f14 /doc/classes/VisualShaderNodeVec2Uniform.xml
parentbf12719ccabcea9bf9b274f77511e02581678774 (diff)
Add support for 2D vector type to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeVec2Uniform.xml')
-rw-r--r--doc/classes/VisualShaderNodeVec2Uniform.xml19
1 files changed, 19 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeVec2Uniform.xml b/doc/classes/VisualShaderNodeVec2Uniform.xml
new file mode 100644
index 0000000000..d5cf7e57c8
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVec2Uniform.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0">
+ <brief_description>
+ A [Vector2] uniform to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform vec2[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="default_value" type="Vector2" setter="set_default_value" getter="get_default_value" default="Vector2(0, 0)">
+ A default value to be assigned within the shader.
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ Enables usage of the [member default_value].
+ </member>
+ </members>
+</class>