diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-01 11:32:01 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-02 19:59:34 +0300 |
commit | 59af063636b3e17df488ad0d9e059919aa03fcf1 (patch) | |
tree | 4db4a9a8ad184b00a8cab9f1869bad226fe96f14 /doc/classes/VisualShaderNodeVec2Uniform.xml | |
parent | bf12719ccabcea9bf9b274f77511e02581678774 (diff) |
Add support for 2D vector type to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeVec2Uniform.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeVec2Uniform.xml | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeVec2Uniform.xml b/doc/classes/VisualShaderNodeVec2Uniform.xml new file mode 100644 index 0000000000..d5cf7e57c8 --- /dev/null +++ b/doc/classes/VisualShaderNodeVec2Uniform.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0"> + <brief_description> + A [Vector2] uniform to be used within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform vec2[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <members> + <member name="default_value" type="Vector2" setter="set_default_value" getter="get_default_value" default="Vector2(0, 0)"> + A default value to be assigned within the shader. + </member> + <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> + Enables usage of the [member default_value]. + </member> + </members> +</class> |