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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-08-27 12:22:43 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-09-01 11:42:57 +0300 |
commit | 8191b3c110260f086de390ff38ccc980474ef755 (patch) | |
tree | 1f64db5b3b8de9c556c50d42c86f9b4bbf0d5660 /doc/classes/VisualShaderNodeVec2Parameter.xml | |
parent | 1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff) |
Rename `uniform` to `parameter` across the engine
Diffstat (limited to 'doc/classes/VisualShaderNodeVec2Parameter.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeVec2Parameter.xml | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeVec2Parameter.xml b/doc/classes/VisualShaderNodeVec2Parameter.xml new file mode 100644 index 0000000000..19cf1baa86 --- /dev/null +++ b/doc/classes/VisualShaderNodeVec2Parameter.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVec2Parameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + A [Vector2] parameter to be used within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform vec2[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <members> + <member name="default_value" type="Vector2" setter="set_default_value" getter="get_default_value" default="Vector2(0, 0)"> + A default value to be assigned within the shader. + </member> + <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> + Enables usage of the [member default_value]. + </member> + </members> +</class> |