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authorYuri Roubinsky <chaosus89@gmail.com>2022-02-02 21:12:45 +0300
committerGitHub <noreply@github.com>2022-02-02 21:12:45 +0300
commitca42bfb2a5c91a52ea14302aa3bbf7292e387b9b (patch)
tree1ee02bd3557c14729b5a02f44854ea208517d777 /doc/classes/VisualShaderNodeVec2Constant.xml
parent6ff753675a1c6f86ece68905bdedbf5e81712800 (diff)
parent59af063636b3e17df488ad0d9e059919aa03fcf1 (diff)
Merge pull request #57504 from Chaosus/vs_vector2
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVec2Constant" inherits="VisualShaderNodeConstant" version="4.0">
+ <brief_description>
+ A [Vector2] constant to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ A constant [Vector2], which can be used as an input node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="constant" type="Vector2" setter="set_constant" getter="get_constant" default="Vector2(0, 0)">
+ A [Vector2] constant which represents the state of this node.
+ </member>
+ </members>
+</class>