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author | kobewi <kobewi4e@gmail.com> | 2022-12-07 15:59:34 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2023-01-10 22:33:58 +0100 |
commit | f12abece27d84af721940fb4fa6512c38b9cb51e (patch) | |
tree | 54af569322bff1b942c3feae91296cb977fa6bda /doc/classes/VisualShaderNodeVarying.xml | |
parent | 91713ced81792b10fdc9367b7f355738e5d52777 (diff) |
Document all VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeVarying.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeVarying.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeVarying.xml b/doc/classes/VisualShaderNodeVarying.xml index 0dbbd61f3a..0a5c5a70af 100644 --- a/doc/classes/VisualShaderNodeVarying.xml +++ b/doc/classes/VisualShaderNodeVarying.xml @@ -1,15 +1,19 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVarying" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + A visual shader node that represents a "varying" shader value. </brief_description> <description> + Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader. </description> <tutorials> </tutorials> <members> <member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default=""[None]""> + Name of the variable. Must be unique. </member> <member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0"> + Type of the variable. Determines where the variable can be accessed. </member> </members> </class> |