diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-28 11:02:57 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-28 14:44:53 +0300 |
commit | 7ddaff47a3fad50ec488226ab64fdaffdf2d172e (patch) | |
tree | adaa578e1651bb5f79953e69c5b6733d75f9b598 /doc/classes/VisualShaderNodeUniformRef.xml | |
parent | 303515981b06a2afd86cfcac53aaebe6c176698c (diff) |
Added UniformRef visual shader node
Diffstat (limited to 'doc/classes/VisualShaderNodeUniformRef.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeUniformRef.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUniformRef.xml b/doc/classes/VisualShaderNodeUniformRef.xml new file mode 100644 index 0000000000..db02e398ab --- /dev/null +++ b/doc/classes/VisualShaderNodeUniformRef.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A reference to an existing [VisualShaderNodeUniform]. + </brief_description> + <description> + Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""[None]""> + The name of the uniform which this reference points to. + </member> + </members> + <constants> + </constants> +</class> |