summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeUniformRef.xml
diff options
context:
space:
mode:
authorYuri Roubinsky <chaosus89@gmail.com>2020-07-28 11:02:57 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-07-28 14:44:53 +0300
commit7ddaff47a3fad50ec488226ab64fdaffdf2d172e (patch)
treeadaa578e1651bb5f79953e69c5b6733d75f9b598 /doc/classes/VisualShaderNodeUniformRef.xml
parent303515981b06a2afd86cfcac53aaebe6c176698c (diff)
Added UniformRef visual shader node
Diffstat (limited to 'doc/classes/VisualShaderNodeUniformRef.xml')
-rw-r--r--doc/classes/VisualShaderNodeUniformRef.xml20
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUniformRef.xml b/doc/classes/VisualShaderNodeUniformRef.xml
new file mode 100644
index 0000000000..db02e398ab
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUniformRef.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A reference to an existing [VisualShaderNodeUniform].
+ </brief_description>
+ <description>
+ Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;[None]&quot;">
+ The name of the uniform which this reference points to.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>