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author | Micky <micheledevita2@gmail.com> | 2022-08-15 19:55:38 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-09-07 11:58:30 +0200 |
commit | f577bae76f85575c3bebebbc90c7a0120a66a8db (patch) | |
tree | 89d19f37ab21b1b58cff58df25d135edd1cc263f /doc/classes/VisualShaderNodeUVFunc.xml | |
parent | fffdbb38e390a11d0dc0672ce1755148deee3e90 (diff) |
Rename `legible_unique_name` param to `force_readable_name`
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
Diffstat (limited to 'doc/classes/VisualShaderNodeUVFunc.xml')
0 files changed, 0 insertions, 0 deletions