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authorkobewi <kobewi4e@gmail.com>2022-12-07 15:59:34 +0100
committerkobewi <kobewi4e@gmail.com>2023-01-10 22:33:58 +0100
commitf12abece27d84af721940fb4fa6512c38b9cb51e (patch)
tree54af569322bff1b942c3feae91296cb977fa6bda /doc/classes/VisualShaderNodeUVFunc.xml
parent91713ced81792b10fdc9367b7f355738e5d52777 (diff)
Document all VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeUVFunc.xml')
-rw-r--r--doc/classes/VisualShaderNodeUVFunc.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml
index 541991b790..b5143b647c 100644
--- a/doc/classes/VisualShaderNodeUVFunc.xml
+++ b/doc/classes/VisualShaderNodeUVFunc.xml
@@ -4,6 +4,7 @@
Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
</brief_description>
<description>
+ UV functions are similar to [Vector2] functions, but the input port of this node uses the shader's UV value by default.
</description>
<tutorials>
</tutorials>