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author | kobewi <kobewi4e@gmail.com> | 2022-12-07 15:59:34 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2023-01-10 22:33:58 +0100 |
commit | f12abece27d84af721940fb4fa6512c38b9cb51e (patch) | |
tree | 54af569322bff1b942c3feae91296cb977fa6bda /doc/classes/VisualShaderNodeUVFunc.xml | |
parent | 91713ced81792b10fdc9367b7f355738e5d52777 (diff) |
Document all VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeUVFunc.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeUVFunc.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml index 541991b790..b5143b647c 100644 --- a/doc/classes/VisualShaderNodeUVFunc.xml +++ b/doc/classes/VisualShaderNodeUVFunc.xml @@ -4,6 +4,7 @@ Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph. </brief_description> <description> + UV functions are similar to [Vector2] functions, but the input port of this node uses the shader's UV value by default. </description> <tutorials> </tutorials> |