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authorYuri Roubinsky <chaosus89@gmail.com>2021-06-05 15:53:53 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-06-07 08:31:48 +0300
commitb2d2822a39c73465f1c543500bf5fe0a35ad92e9 (patch)
tree6fc54b71fa18f06f5b5f10c1ba6520fe0e302879 /doc/classes/VisualShaderNodeUVFunc.xml
parent34fc33d192150675050071d952f8601601563f31 (diff)
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Diffstat (limited to 'doc/classes/VisualShaderNodeUVFunc.xml')
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1 files changed, 28 insertions, 0 deletions
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
+ A function to be applied to the texture coordinates. See [enum Function] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_PANNING" value="0" enum="Function">
+ Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_SCALING" value="1" enum="Function">
+ Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>