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authorYuri Rubinsky <chaosus89@gmail.com>2022-12-27 20:49:11 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2023-01-06 10:35:25 +0300
commitf101add78beb152b4c5ecd735534e9d462bbadaa (patch)
tree358f7abefc01c5769f8e59c75cc8fe1fb71ce92f /doc/classes/VisualShaderNodeUIntFunc.xml
parentb14f7aa9f92ff44135c283a9c88dab5ef9136d64 (diff)
Add `uint` type support to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeUIntFunc.xml')
-rw-r--r--doc/classes/VisualShaderNodeUIntFunc.xml27
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUIntFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ An unsigned scalar integer function to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Accept an unsigned integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUIntFunc.Function" default="0">
+ A function to be applied to the scalar. See [enum Function] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_NEGATE" value="0" enum="Function">
+ Negates the [code]x[/code] using [code]-(x)[/code].
+ </constant>
+ <constant name="FUNC_BITWISE_NOT" value="1" enum="Function">
+ Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>