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authorYuri Rubinsky <chaosus89@gmail.com>2022-12-27 20:49:11 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2023-01-06 10:35:25 +0300
commitf101add78beb152b4c5ecd735534e9d462bbadaa (patch)
tree358f7abefc01c5769f8e59c75cc8fe1fb71ce92f /doc/classes/VisualShaderNodeUIntConstant.xml
parentb14f7aa9f92ff44135c283a9c88dab5ef9136d64 (diff)
Add `uint` type support to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeUIntConstant.xml')
-rw-r--r--doc/classes/VisualShaderNodeUIntConstant.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUIntConstant.xml b/doc/classes/VisualShaderNodeUIntConstant.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUIntConstant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ An unsigned scalar integer constant to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uint[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="constant" type="int" setter="set_constant" getter="get_constant" default="0">
+ An unsigned integer constant which represents a state of this node.
+ </member>
+ </members>
+</class>