diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 11:14:14 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 12:37:33 +0100 |
commit | ba177ccaecb91c3800e220272864dfb5c23958e7 (patch) | |
tree | 8eadc7fb7365c2863fa2536f6a6db68d82588ec6 /doc/classes/VisualShaderNodeTransformVecMult.xml | |
parent | 46820527dea1fb238edbc1137f3173750e053ece (diff) |
doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformVecMult.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTransformVecMult.xml | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 9ab9c08562..881d0cf3cf 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -9,7 +9,6 @@ <methods> </methods> <members> - <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> </member> </members> |