summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeTransformVecMult.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-01-23 11:14:14 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-23 12:37:33 +0100
commitba177ccaecb91c3800e220272864dfb5c23958e7 (patch)
tree8eadc7fb7365c2863fa2536f6a6db68d82588ec6 /doc/classes/VisualShaderNodeTransformVecMult.xml
parent46820527dea1fb238edbc1137f3173750e053ece (diff)
doc: Misc updates for AnimationNode* and others
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformVecMult.xml')
-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index 9ab9c08562..881d0cf3cf 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
</member>
</members>