diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-08-12 21:07:44 +0200 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-08-18 12:37:45 +0100 |
commit | b05cb0fd7d7e4a195359d258fabe33d76976a7a9 (patch) | |
tree | 952ce5f53b320fa4cdf275092f5b46ca121f3ff0 /doc/classes/VisualShaderNodeTransformUniform.xml | |
parent | 2a9c4a59dfd2d0f25e2789d8339f91f97f5dd2bb (diff) |
[Net] Add state sync to replicator.
Like the spawn/despawn feature, it can be completely overridden with 2
custom callables.
The callables will be called with the list of tracked objects.
In SERVER mode, objects are automatically tracked, while in CUSTOM mode
you can manually track them via `track`/`untrack` (but that's optional).
The default sync only happens from server to client, with batch updates,
over unreliable channel (but with custom ordering).
The default sync will warn you, if your state representation gets too
big.
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformUniform.xml')
0 files changed, 0 insertions, 0 deletions