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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-05-23 16:53:53 +0300 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-05-24 13:10:13 +0300 |
commit | 24e9a881c0b5ec0c475e0992c723585ebcf1a570 (patch) | |
tree | 5d156d87f4f287e2eb85cdc32229195932b434c0 /doc/classes/VisualShaderNodeTransformDecompose.xml | |
parent | 1deb41226d5219346157744eed5fe85b7069c3d4 (diff) |
Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`
The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformDecompose.xml')
0 files changed, 0 insertions, 0 deletions