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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-16 23:54:37 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-16 23:54:37 +0200 |
commit | c2a616f3ecc5fa0ee7d85507b971e7578000a562 (patch) | |
tree | 9c8a5c41284410396f4ee0d28c98a39bd250768a /doc/classes/VisualShaderNodeTransformConstant.xml | |
parent | c2402754821e8fa6a6666531c9dbbcd2193d4e05 (diff) | |
parent | 0cedc047697bd07d054f0aa7bc76f5dce22d41cd (diff) |
Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificationIK_FixPoseChange
Fix for SkeletonModification3Ds to work with the new bone pose changes.
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformConstant.xml')
0 files changed, 0 insertions, 0 deletions