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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-12-23 09:34:26 +0000 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-12-29 08:04:19 +0000 |
commit | b4a190e0bc4885e33282ba68e4970f00601fa3c9 (patch) | |
tree | b809dd7b5c8c344381b11c82192eeb2d854311d4 /doc/classes/VisualShaderNodeTextureUniform.xml | |
parent | 6cebb8c11773b203039c811c2ee50ba25c99e5e1 (diff) |
Consistently use normal_map
Diffstat (limited to 'doc/classes/VisualShaderNodeTextureUniform.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTextureUniform.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 107f08ba28..5a7474cca1 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -25,7 +25,7 @@ <constant name="TYPE_COLOR" value="1" enum="TextureType"> Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> - <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> <constant name="TYPE_ANISO" value="3" enum="TextureType"> |