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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-08 23:17:22 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-05 22:35:11 +0100
commitd926be72ed38f5b639f3f186175b3b2c978fb202 (patch)
tree2c14c144f3ae48911b4fdf449dd4f6bff12a297b /doc/classes/VisualShaderNodeTextureSDF.xml
parentf3e6750a7e4702918e05f42b1376e30e652f2f90 (diff)
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle, for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard.
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