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author | reduz <reduzio@gmail.com> | 2021-07-20 21:36:56 -0300 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2021-07-22 19:37:47 +0200 |
commit | 75755beeee44c6e3807854d7dbb6a192f7183898 (patch) | |
tree | 21a90d5cd6d97191efb4f778a2ebba1aa47e4441 /doc/classes/VisualShaderNodeTextureSDF.xml | |
parent | 5de991d57c44d68221c68cf4996831a3b6a3e9e1 (diff) |
Implement textual ext/subresource IDs.
* Friendlier with version control.
* Generates pseudo unique IDs, to minimize conflicts when merging, but still
user readable (so, not UUID).
* Eventually will also allow to have more precisely named sub-resources in
imported files.
* This will allow better reloading on changes (including resources already
loaded) as well as better keeping track of changes on the DCC.
* Keeps backward compatibility with the old formats.
* Binary and text format version incremented to mark breakage in forward
compatibility.
Diffstat (limited to 'doc/classes/VisualShaderNodeTextureSDF.xml')
0 files changed, 0 insertions, 0 deletions