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authorreduz <reduzio@gmail.com>2020-12-12 09:06:59 -0300
committerreduz <reduzio@gmail.com>2020-12-13 21:29:51 -0300
commit77a045e902db9f5f0ea7961e827c337541a6436c (patch)
tree130452bd4eac202fa580269c3877a46e76cd8bda /doc/classes/VisualShaderNodeTexture.xml
parent06314c1b0e8100546a53cf2786fa244c5d19af6f (diff)
Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
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