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authorYuri Rubinsky <chaosus89@gmail.com>2022-04-20 08:33:42 +0300
committerGitHub <noreply@github.com>2022-04-20 08:33:42 +0300
commitf4b0c7a1ea8d86c1dfd96478ca12ad1360903d9d (patch)
tree16426afe66415722c287a0c087f7cca0771ab8a3 /doc/classes/VisualShaderNodeSmoothStep.xml
parent7f384886ce65fb5deead17a3604a9f0b8917a9ee (diff)
parentcf58d23a727e09a4707ba0c87087aa7fa37827c5 (diff)
Merge pull request #60175 from Geometror/visual-shader-vector4
Diffstat (limited to 'doc/classes/VisualShaderNodeSmoothStep.xml')
-rw-r--r--doc/classes/VisualShaderNodeSmoothStep.xml8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml
index b10e8b4433..e25fb72921 100644
--- a/doc/classes/VisualShaderNodeSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeSmoothStep.xml
@@ -30,7 +30,13 @@
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
</constant>
- <constant name="OP_TYPE_MAX" value="5" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
+ A 4D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
+ The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="7" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>