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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-01 14:18:13 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-01 14:44:45 +0200 |
commit | 372136fe75e9f042d2284bae46d2879950f4d399 (patch) | |
tree | 9341d5a780694220105d17352d2ffe07815278bd /doc/classes/VisualShaderNodeScalarDerivativeFunc.xml | |
parent | 719609522a30fa9e3b96b028ac5a1d1a65f1678f (diff) |
Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
Diffstat (limited to 'doc/classes/VisualShaderNodeScalarDerivativeFunc.xml')
0 files changed, 0 insertions, 0 deletions