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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-14 13:38:22 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-15 19:10:51 +0300
commite537a1f10ec32e9e2daecb171128c3f63f0bcc97 (patch)
treeb88da8f3e3336b42c3470a0922294e97619e6a5a /doc/classes/VisualShaderNodeSample3D.xml
parent966559c3bdcdc7eeb0cd04098520250580ea3a04 (diff)
Added missed limiters for Visual Shader node enums
Diffstat (limited to 'doc/classes/VisualShaderNodeSample3D.xml')
-rw-r--r--doc/classes/VisualShaderNodeSample3D.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeSample3D.xml b/doc/classes/VisualShaderNodeSample3D.xml
index cf6933ab55..82bcac5f69 100644
--- a/doc/classes/VisualShaderNodeSample3D.xml
+++ b/doc/classes/VisualShaderNodeSample3D.xml
@@ -22,5 +22,8 @@
<constant name="SOURCE_PORT" value="1" enum="Source">
Use the uniform texture from sampler port.
</constant>
+ <constant name="SOURCE_MAX" value="2" enum="Source">
+ Represents the size of the [enum Source] enum.
+ </constant>
</constants>
</class>