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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-14 13:38:22 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-15 19:10:51 +0300 |
commit | e537a1f10ec32e9e2daecb171128c3f63f0bcc97 (patch) | |
tree | b88da8f3e3336b42c3470a0922294e97619e6a5a /doc/classes/VisualShaderNodeSample3D.xml | |
parent | 966559c3bdcdc7eeb0cd04098520250580ea3a04 (diff) |
Added missed limiters for Visual Shader node enums
Diffstat (limited to 'doc/classes/VisualShaderNodeSample3D.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeSample3D.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeSample3D.xml b/doc/classes/VisualShaderNodeSample3D.xml index cf6933ab55..82bcac5f69 100644 --- a/doc/classes/VisualShaderNodeSample3D.xml +++ b/doc/classes/VisualShaderNodeSample3D.xml @@ -22,5 +22,8 @@ <constant name="SOURCE_PORT" value="1" enum="Source"> Use the uniform texture from sampler port. </constant> + <constant name="SOURCE_MAX" value="2" enum="Source"> + Represents the size of the [enum Source] enum. + </constant> </constants> </class> |