summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeResizableBase.xml
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-12 00:44:24 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-03 03:49:15 +0200
commitd041ca6c02cf7a8466f21792083728943f0c4d58 (patch)
tree33b911209062fff2c23ec0126c67cb6a346e7b2a /doc/classes/VisualShaderNodeResizableBase.xml
parent3b39f00761145a44a6c6d45320d6e26b944814a3 (diff)
Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps.
Diffstat (limited to 'doc/classes/VisualShaderNodeResizableBase.xml')
0 files changed, 0 insertions, 0 deletions