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authorkobewi <kobewi4e@gmail.com>2022-12-07 15:59:34 +0100
committerkobewi <kobewi4e@gmail.com>2023-01-10 22:33:58 +0100
commitf12abece27d84af721940fb4fa6512c38b9cb51e (patch)
tree54af569322bff1b942c3feae91296cb977fa6bda /doc/classes/VisualShaderNodeProximityFade.xml
parent91713ced81792b10fdc9367b7f355738e5d52777 (diff)
Document all VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeProximityFade.xml')
-rw-r--r--doc/classes/VisualShaderNodeProximityFade.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeProximityFade.xml b/doc/classes/VisualShaderNodeProximityFade.xml
index 25051eed71..8405fcef36 100644
--- a/doc/classes/VisualShaderNodeProximityFade.xml
+++ b/doc/classes/VisualShaderNodeProximityFade.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeProximityFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node representing proximity fade effect.
</brief_description>
<description>
+ The proximity fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>