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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-11-18 16:29:08 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-11-18 22:21:28 +0100 |
commit | 4b13093251aa82f2c123c3c6a18400416fb4a710 (patch) | |
tree | ecb639d4c1972ab3eb5300cd2f5077b0883a1b46 /doc/classes/VisualShaderNodeParticleRingEmitter.xml | |
parent | 7d9923b2e0b970602c3c6c17b94fae5badf60764 (diff) |
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
Diffstat (limited to 'doc/classes/VisualShaderNodeParticleRingEmitter.xml')
0 files changed, 0 insertions, 0 deletions