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authorRémi Verschelde <remi@verschelde.fr>2023-01-11 01:28:55 +0100
committerGitHub <noreply@github.com>2023-01-11 01:28:55 +0100
commitcbe3841a43586409b0c15e8e33bf2f989bf5f0c9 (patch)
treed0c5ec849f53f4929bed25287e37a2d3e5ed3fd5 /doc/classes/VisualShaderNodeParticleRandomness.xml
parent3862939327cd13170c63aa9f6962d66cd6caed26 (diff)
parentf12abece27d84af721940fb4fa6512c38b9cb51e (diff)
Merge pull request #69724 from KoBeWi/VS100
Document all VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeParticleRandomness.xml')
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
index a1f9ce040a..574ba63ba9 100644
--- a/doc/classes/VisualShaderNodeParticleRandomness.xml
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Visual shader node for randomizing particle values.
</brief_description>
<description>
+ Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
</description>
<tutorials>
</tutorials>