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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-09 11:15:41 +0200
committerGitHub <noreply@github.com>2021-06-09 11:15:41 +0200
commit27cf525713ab013260fc7444185ecf0e8948b0eb (patch)
tree7316e7d26d4e0e842facdad690f77ae22d046e83 /doc/classes/VisualShaderNodeParticleRandomness.xml
parent0cbb19a246b2a701dde848d86bff319b571efad7 (diff)
parentf632e36ae5fbc8499eb0bdac753bfd864759cbbb (diff)
Merge pull request #42248 from Chaosus/vs_particles_shader
Continuation of work on visual particles system
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diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ </constant>
+ </constants>
+</class>